Re: Can't make my routes work! -
01-01-2006
Hi Denny,
How close to the route path should the Alt Roams be? Do they need to be placed right next to nodes? How picky do I need to be? What in the code makes the placement so finicky? Knowing this might give me an insight to succeed with my routing.
I tried moving the Alt Roam along the path in increments of about 128 units (using an adaption of your "Rule of 256"). I kept the Alt Roam placements fairly close to the actual path.
My test routine was to move the Alt Roam, save the Nav file, restart the map, and watch my team of six engineers to see where they went. None ever ventured down my route. All chose the shortest route to the objective. The Route Action is linked to six instances of the Alt Roam action number so it should have been picked regardless of random choice. And its target action is definitely the dynamite objective (#4).
While snooping around in Depot as you suggested in the tutorial, I found three Axis routes that were pointed to "Aim" actions (#3). The three Allied routes went to dynamite objectives. I thought that routes could only be used for dynamite, steal, or escape objectives. Is this an error or some sneaky waypointing trick?
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