Can't make my routes work! -
01-01-2006
I'm learning the ropes by waypointing the little map "mp_zion," and have run into difficulties making my routes work.
The dynamite objective is on either side of a door. I placed linked dynamite actions on each side of the door. The inside of the door is a perilous place and the engineers don't survive long there. There is a longer circuitous path to the outside of the door which is much safer for planting dynamite. I'd like the bots to use this path some of the time. I have the Route set up EXACTLY as described in the tutorial and as seen in other maps. The Route's target action is "4," allied only, and is linked to an Alt Roam action that is placed in an unambigous section of the safe path leading to the door. Another linked Alt Roam is on the short path. The Alt Roams are "active forever," and the dynamite actions are in Group ID 0.
The Route is placed in the spread-out allied respawn area with a relatively large radius of 600. My observation of the bots spawning shows that they are all within the coverage of the Route. No chance of them not getting the routing data.
No matter what I try, the engineer bots ignore the safe path and take the shortest path to the door -- the unsafe one. I even tried linking the Route to six instances of the safe Alt Roam action to force the randomizer to choose it, but to no avail.
My understanding from the tutorial is that a Route is mandatory for the bots -- they must choose one of the linked Alt Roams at random, then calculate a path to the selected action, and from there calculate the shortest path to the objective. This isn't happening.
My other Route is for escaping after the documents are stolen. I have the same situation there -- a relatively safe route and an unsafe, shorter one. This Route doesn't work either.
Anyone have any helpful hints for a befuddled newbie waypointer??
BTW, HAPPY NEW YEAR!!!!
Oops! This was supposed to go to the Waypointing Forum. Sorry. . .
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