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Re: Anyone have any bugs/problems with 0.53a?
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the bindlestiff
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Default Re: Anyone have any bugs/problems with 0.53a? - 16-12-2005

Quote:
Originally Posted by Maleficus
Just have the f0x bind a key to the random addbot cmd, and he can add as many as he likes, and the code will intelligently add the right amount of each class to make the game playable. Just hit the "ESC" key, goto the the "controls" and look in the "fritzbot" menu area.

Also, execing a cfg file is always possible. You also could just make your own special config (call it "bots.cfg" and place it in your fritz dir, and just exec it when needed).
Good idea! I wasn't aware that the "addbot" command was smart enough to adjust the classes as a bot was added. I'm in the process of creating some special bot config files to load a given number of bots to the game.

The f0x ran into a strange thing last night (literally). We were about 15 minutes into Carnage Canyon. He ran across the central open area and collided with an invisible obstruction. Feeling around, he estimated that it was about the size of a bot. So he did the normal thing in a FPS -- he shot it. Blood squirted out and he got a message on the screen that "You have killed . . ." -- but there was no name given. Must have been a ghost from a previous game. Ever take hits and not know where they came from? THE PHANTOM BOT DID IT!
  
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