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Re: New Waypoints (10-10-05)
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Denny
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Default Re: New Waypoints (10-10-05) - 07-12-2005

Quote:
Originally Posted by Chalky
Hello
I moved Action 67 to node 206,
I've found it beneficial for the allies when the axis take the flag as they use the sewers with less opposition, they have blown the door a few times and won a couple of times, its the axis that are at a disadvantage as they can get to the objective and sometimes plant but it is nearly always defused, that's if they can get past the sniper by the tree, I've watched for possession of the flag and the allies seem to do a good job of recapturing it, it seems to be about 60 40 to the axis, after watching the medics for a while it seems it is not a good move to put a medic camp at each objective as they seem to hang around there too much and only go with the engineers 50% of the time,

O' well trial and error, I'll let you know if it makes a big difference when I remove the medic camps.
T.T.F.N.
Chalky
Okay, i guess we could try the flag out again. TBH, i think i'm gonna do an action_clear and just redo all the actions in that map and start over. I think it'll be easier to do that than moving them at this point because there's alot i have to move and aim actions and such. Not too mention there was about 5 actions that are in the map but disabled and the way i set it up for first release i kind of made the allied engineers and medics go the bridge route through the setup of actions.


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Last edited by Denny; 07-12-2005 at 18:40..
  
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