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Re: New Waypoints (10-10-05)
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Denny
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Join Date: Oct 2004
Location: Minnesota, USA
Default Re: New Waypoints (10-10-05) - 07-12-2005

I'll give it a shot.

The reason i removed axis bot support for the flag was because the Axis get no benifit whatsoever from taking that flag imho. I mean they spawn right down the road from the flag anyway. Not only that if the Axis take that flag it takes FOREVER for the allies to take it back (well for the bots anyway) as the axis just sit up there and pin the allies down the whole time and it makes the match even longer.

The medics are suppose to follow the engineers to the objectives while the LT's and Soldier's stay back and camp. I suppose it wouldn't hurt to put 1 medic camp at each spawn.

The main thing i want to improve on for this next update is getting the allied bots to beat the map because at present they don't. So that means moving the axis camps around on the bridge, not to make it easy, but to spread them out more (kind of like how the camp actions are placed in the allied objective area) so the allied bots have an easier time completing their objectives (not too much of an easy time though)

I think i may lower the bot count to 10 per team and just let you guys add additional one's as you see fit. I'll look into that.

Thanks for the suggestions though, i'll try some of them out. (i'm still iffy on the flag thing) For the action 67 thing, could you tell me which node it's closest too after you moved it? It would make it easier to add that change with that info.


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