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Re: A few more bot bugs
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Maleficus
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Default Re: A few more bot bugs - 05-12-2005

Quote:
Originally Posted by the bindlestiff
he existing bot problem in Brescia of bots not being able to climb the moat ladder was particularly vexing, however.

The "invisibility" problem popped up during our play.

When I get to the actual guns themselves, my frame rate drops drastically to just a few fps when I attempt to climb the ladder up to the gun carriage.
1. Path issue, hopefully craig can fix. I'd make a note of it in his map thread in the waypointing forum, so he can see it and know it exists.

2. I'd still be sure to get rid of private clients in your cfg. I have it where it will clear out private clients at the start of each map, but if your execing cfgs during game play, your just as likely to turn it back on and bring your problems back for the duration of that map.

3. Denny hit this one on the head - its how the engine draws the map, and how good (or bad) the mapper optimized the map. It takes a certain amount of skill to control just how much is drawn properly: sometimes the mapper just doesn't know how to control it, sometimes you can't just because whats being drawn (a large, open area like the gun room). Mapping is as hard as coding and is an art form unto itself. We can't fix a mappers mistake/choices.


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