Re: A few more bot bugs -
04-12-2005
By "coding" I meant waypointing as well. Takes the same kind of talent and time!!
Market Garden is one of my favorite maps. It usually takes two human players on the allied side to win for the allies. One of us guards the canal to keep the axis from getting close to their allied objective, and one of us swims the river and blows the tower. Sometimes it takes only one human to do the job if he gets the timing right.
BTW, in WW2 the allies did not win Operation Market Garden. They had too many bridges to cross, their intelligence about the german defenses near the parachute drop on the critical bridge was faulty, and they greatly underestimated the fight left in the germans at that time.
One of the great things about playing with Fritzbot is the variability -- nothing happens the same way twice! Of course, you can eventually figure out the general route the bots will take, but there's plenty of differences happening. The bugs that I'm looking for are those where the bots do not behave properly in their environment and disrupt the flow of the game.
Last edited by the bindlestiff; 04-12-2005 at 21:45..
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