Re: Carentan map bugs -
02-12-2005
The f0x and I spent about four hours playing tonight. We found several problems:
1. In Norway (with g_gameplay to 7) most of the allied and axis bots got tied up doing ring-around-the-rosie on the flag poles. I saw a medic, soldier and Lt stuck there on the allied team (don't know the classes on the axis team). They didn't seem to recognize that the flag was already up and kept trying to raise it. That left trying to win the round up to me and the f0x, plus one or two other bots. But it was pretty even since the axis team was similarly handicapped!
2. In Tram Seige (g_gameplay = 5), in certain situations the bots of different teams didn't see each other. This would often happen when they passed each other in tunnels or on ladders. But they sure saw me! In most other situations, they acted normally.
The most unusual case was when an allied player finally reached the radio room with the documents with only 5 hit points left. I managed to reach him and found him dancing around the room trying to reach the radio while at the same time there were five enemy bots lying in wait within the same room. They took no notice of him, but creamed me. When I finally reached the area again, he was still there and as I entered the room shooting at the enemy bots, he finally managed to jump on the proper table to win the round.
3. Not a bug, but an annoyance: In Horus2 and Crossing (and some others that I don't remember), the respawn point for all team players is at a single point. This means that if I hesitate at a respawn, say to type a comment to the f0x, there will be all sorts of body parts dancing around beneath me as other teammates try to spawn. In most of the maps, the spawning points are distributed over a more scattered area so this doesn't happen. A nuisance only.
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