Re: Some musings -
20-11-2005
In response to postings #7 & #8: I've had some puzzling behavior loading a map rotation config.
If I load any single map thru the menus, it runs properly and loads its bots (as specified in the map_bots.cfg file).
If I then execute my map rotation config from the console, the maps cycle properly and the bots are loaded.
If I execute my server config (which execs the map rotation config) from the command line of my Fritzbot shortcut, the maps cycle properly BUT about 50% of the time the bots are NOT loaded for any of the maps.
Doesn't make sense. Last night, no bots loaded. Tonight, the bots are there. I can't figure it out.
Any suggestions? I intend to use the map rotation config on a private dedicated server soon, and it has to be foolproof and consistent.
Maleficus, I appreciate the work that you've done to make Fritzbot emulate the actual play on public servers. So I'll stop wailing on the bot physics and accept it as it is. I and my buddy want to prepare for public play and using Fritzbot is the way to do it without embarassing ourselves or annoying the other players. I'm in no way knocking the program!
"While I breathe, I hope"
Thanks again!
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My command line:
WolfMP.exe +set fs_game fritzbot +sv_pure 0 +exec server.cfg
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My server.cfg:
set sv_maxrate 6000
exec CPmapRotate.cfg
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My map rotation cfg (to be expanded to run multiple rounds of each map):
set d1 "g_gametype 7; g_usertimelimit 10; g_warmup 20; map mp_destruction; wait 3000; say Next Map is TRENCH TOAST; set nextmap vstr d2"
set d2 "g_gametype 7; g_usertimelimit 15; g_warmup 20; map mp_trenchtoast; wait 3000; say Next Map is LUMBER FACTORY; set nextmap vstr d3"
set d3 "g_gametype 7; g_usertimelimit 10; g_warmup 20; map mp_lumber-factory; wait 3000; say Next Map is WiILD WEST; set nextmap vstr d4"
set d4 "g_gametype 7; g_usertimelimit 10; g_warmup 20; map wildwestctf_beta; wait 3000; say Next Map is DESTRUCTION: set nextmap ; vstr d1"
vstr d1
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Last edited by the bindlestiff; 20-11-2005 at 09:45..
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