Thread: Bot bugs
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Bot bugs
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the bindlestiff
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Join Date: Nov 2005
Location: Washington state
Default Bot bugs - 18-11-2005

I've been playing Fritzbot extensively with my buddy for about a week now, mostly CP maps. Ran into a few quirks that you may be interested in.

1. Running the WildWestCTF_beta map with 3 Axis bots, 1 Allied bot and 2 Allied human players on a non-dedicated client server (my home computer). The closest flag to the Allied spawn point is in an underground stream, where you have to climb up the rope of a well to get out. Our poor Allied bot would immediately jump into the river, raise the flag, and try to climb the rope. But he would get trapped at the top of the well because it is necessary to rotate your position to get over the timber holding the rope. The bot was unable to do this, and would stay there, annoying the human players with voice messages like "follow me" and "need more ammo." I finally made a habit at the start of a new game to go to the well and drop a grenade in to send the bot to respawn. Then as long as we held the flag, there were no more problems.

Is there a console command to either kill or delete an individual bot? Currently to do this, I have to kick all the bots off and then reload them individually -- a process that is inherently frustrating because of my typing errors.

2. Running Lumber Factory and Trench Toast, I have seen bots stuck in corners jumping wildly up and down but unable to turn around enough to get themselves out. The only way to get them back into the game was a shot to the head.

3. I was under the assumption that the weapon assignment set in a *.bot file was the ONLY one that particular bot would use. However, I have seen one of my panzerfaust bots using a machine gun (in Destruction), and a lieutenant bot with a flame thrower (in Lumber Factory). Do they pick up weapons left by other bots, or what?

4. I also ran into the problem described in the posting below this. Had antilag ON to see if it would help my buddy's intermittent lag problem. The bots went CRAZY -- jumping all over, higher than usual, couldn't be killed, and jumping on top of a human or other bots and attempting to knife them to death. Removed antilag and the problems disappeared.
  
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