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Re: cs weapons modification
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Lazy
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Join Date: Jan 2004
Location: Toronto, Ontario, Canada
Default Re: cs weapons modification - 06-11-2005

Inorder to create gas grenades I will need a proper damage system.
Just faking the deaths/damage is horribly unreliable and can cause a lot of problems down the road.

I have a few ideas on how to inflict damage but quite a bit are insane...

- Try some other entities to inflict damage
- Try and reverse engineer CS's CBaseEntity class ( probably impossible )

I still have to re-install Visual C++ so I can try out some things.
But any other damage ideas are welcome as I'm just guessing here...

[Added]
Totally unrelated to realistic damage but I may have something for gas grenades...
If you want the grenades to do only temporary damage I have a way to do it right now.

Basically, I make the engine think the player is underwater and out of air - that way the lack of oxygen damage is done but the player recovers once out of the affected area.
It's a pretty big hack and oh crap you might not be able to fire some weapons around it...

I just thought about that now while I'm typing this, damn...

Last edited by Lazy; 06-11-2005 at 06:26..
  
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