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Re: BOTS slow to learn map
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osensei
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Status: Offline
Posts: 40
Join Date: Apr 2005
Location: Missouri City, Texas
Default Re: BOTS slow to learn map - 17-10-2005

Well the map with the most pronounced symptoms is de_greatassault. I have since tweaked my rates and that seems to have brought down the CPU utilization a great deal. Let's see if that turns out to be a long term solution.

The map de_greatassault continues to have problems however. I think I will attempt to waypoint it once more and see if that clears up the problem.

In the meantime, I noticed that your bots have a tendency to jump for appearently no reason. "No reason" being defined as, the BOT having no obsticle in its way. This unhuman-like behavior is a little annoying. There is also the tendency to run backwards quite a bit as well.

By the way I find this message repeated in the server console over and over for each round that is played:

Waypoint Problem! No path found!

The BOTS seem to be uneffected so I ignore it. This message persists for all my maps that have bots and waypoints. It never goes away no matter how I carefully I have waypointed my maps.

Just some ideas for imporvement.

Thanks

Osensei

Last edited by osensei; 17-10-2005 at 14:14..
  
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