Thread: porting a map
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Re: porting a map
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Austin
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Default Re: porting a map - 28-09-2005

Quote:
Originally Posted by sPlOrYgOn
I think you need to run the engine's dispatchspawn.. from what I saw in the code it looks like you're only running the dispatchspawn hook in your plugin.
Code:
MDLL_Spawn (pNewSpawnPoint);
Ah, yes thank ssPlOrYgOn, I am only settting the model.
Now even after I make the call the sp is still not there, probably because I am not setting all the parameters I need. I will study the stripper2 code some and see how it does it.

Thanks!
  
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