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Re: cs weapons modification
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Lazy
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Posts: 236
Join Date: Jan 2004
Location: Toronto, Ontario, Canada
Default Re: cs weapons modification - 23-09-2005

Short answer:
It is not possible to add new weapons to an existing mod.

Long answer:
It can be hacked in, the flipside of tfc did this by giving every player a medkit and forcing them to select it when a custom weapon was used.
Unfortunately, CS and CZ do not have silent weapons so I don't think its possible that way.

It may however be possible to convert smoke grenades into gas grenades if the user presses the secondary attack button to change modes.

Since that only changes the behaviour of the entity rather than adding a new one it is probably possible.

I'll take a look at this tomorrow and see how it goes, I still have to finish a plugin for tfc that someone wanted.
  
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