Quote:
Originally Posted by GreenMan
by the way, you can increase the max viewable distance by going to map -> map properties and altering the "max viewable distance" setting (its default is 4097 or something like that, i decided to double it which works great)
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I live to learn something new everyday

I didn't know about this feature lol
Quote:
Originally Posted by GreenMan
mapping is a funny old business, for some reason the "max_clip_nodes" error (which i had previously fixed) has magically come back and now it wont go away 
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Try turning the walls into func_wall, this helped me cut the MAX_CLIPNODES problem out.