Re: cs weapons modification -
14-09-2005
Ok folks,
I think I almost made it. The HE grenades' strength in CS can now be adjusted at will.
Here's what I did:
- Intercepted "Damage" message to player entity
- checked pPlayer->v.dmg_inflictor for grenade entity
- if yes, then adjust pPlayer->v.health accordingly to do more damage
- send message to all other players about changed health
Don't do the last two steps if adjusting the health would result in
pPlayer->v.health <= 0.
And that's the problem. If, say, player health is 49, and health would be reduced by 50, I can't do it. I would have to let the player die.
How can one make a player die ? Is there something like pEntity->kill ?
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