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Re: HL1 For other platforms?
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sfx1999
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Default Re: HL1 For other platforms? - 13-09-2005

The funny thing is, I was planning to convert Quake to use something similar to HL's system. I guess I'll have to do something else now.

Anyway, to figure it out, I would try to look at the lumps and see what looks like this structure, what looks like that structure, and what is it divisible by. Also, check to see if they are valid as floats or not.


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