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Re: cs weapons modification
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BotUser
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Posts: 39
Join Date: Jun 2004
Default Re: cs weapons modification - 08-09-2005

Thanks for your input. I browsed through the SDK and I think I could gather what I need (function RadiusDamage to inflict damage, just needs the Vector of the nade, the inflictor, the attacker etc etc).

However, I did not get how to determine if a grenade is exploding to trigger the RadiusDamage function. You're writing about a server->client messages thing. Could you elaborate that a bit more for me poor newbie ? How do I catch the event of an exploding nade ?

Thanks a lot

botuser

PS: yes, I'm, still on the hunt concerning this, though it's a long time I posted my question :-)

Last edited by BotUser; 08-09-2005 at 16:05..
  
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