Quote:
Originally Posted by Maleficus
I love RtCW too, but no matter how long I work on Fritz, it will NEVER play a flawless game, simply because I've played online for years and have never seen (or played) a flawless game, so won't code Fritz to play one.
A lot of ppl don't realize, but some (not all, theres always just the outright bugs) of the stupid things you see the bots do, I actually coded in, IF it made them look more like an intelligent human on a PUB server.
Humans are stupid sometimes: they can make mistakes, panic, goof up, get too focused on one thing, forget the objectives, hold a cooked nade for too long, etc. And I've wanted that kind of behavior to be reflected in the bot's behavior (except the really lame shit - whining, cheating, poor sportsmanship, point whoring, etc, etc).
I enjoy the chaos and unpredictable nature of your average bustling pub server, and have tried to re-create that experience for the offline player. 8D
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Cheers!
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After reading your post, I experienced a flashback of this:
http://www.penny-arcade.com/view.php?date=2005-01-17
By flawless, I mean the way a clan would play with coordination and planning.
I agree with your concept, but add a cvar like: fritz_noDumbActions 0
This way, people will be able to tell the difference if it is a bug or just
artificial stupidity.