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Old bug list
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Maleficus
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Default Old bug list - 04-09-2005

NOTE: this is the old bug thread from the .50 release. Its kept here for reference only.

Go ahead and post all of your bugs here in this thread. I'd like to keep the bug reports in one easy to reference place rather than all over the forums. This will help everyone know what bugs we know about, and what we don't.

A patch will be created to address any issues found/listed here. The release date for the patch will be announced soon!

KNOWN BUGS:

1. setting the cvar "g_log" to any value crashes the game on a map change.

UPDATE: this has been fixed! Thanks to CrapShoot for the important clue that made finding this bug much easier!


2. Snipers sometimes leave their camp spots and chase enemies.

UPDATE: The code has been checked - this isn't a bug. Skill 1 bots suck at their choices and their general movement during combat. This is done on purpose to simulate your average n00b human player. On any other skill, they won't do this.



3. Aim needs to be more "tweakable".

UPDATE: This has been fixed. There is a new cvar: "bot_aimSkill" that controls how good the bots are at aiming. You can define globally for all bots (by using the cvar), or when you add the bot. EX: you want to add a HARD allied medic (lets say Denny) that has EASY aiming, you would type this into the console:

\addbot denny 3 1



4. Path issue on Depot with ladder under the axis warehouse.

UPDATE: Fixed! Thanks to Denny and CrapShoot.



5. Path issue with beach and the radio room for axis soldiers.

UPDATE: This bug has been fixed! Thanks to Crapshoot for finding and fixing it.


6. Medic bots are sometimes locking up, it seems to happen on MP_ICE if the docs are on the ground a LOT. I'm also seeing instances where they may go to revive, then freeze up or get distracted WAY too often.

UPDATE: This bug has now been fixed! There should be almost no instances of medics not reviving you, unless they are in combat or in danger by reviving you.

7. Bots get stuck together too easy sometimes.

Update: Fixed! They will move out of way better now.






Dum Spiro Spero



Last edited by Maleficus; 15-09-2005 at 07:05..