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Re: HL1 For other platforms?
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sfx1999
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Location: Pittsburgh, PA, USA
Default Re: HL1 For other platforms? - 04-09-2005

Changing the BSP version does not work; I've tried it. You need to convert the lightmap and the texture lump. Each of the textures have a palette stored with them in HL, and in Quake they use the main palette. I am pretty sure that the lightmaps in HL are 24 bit also. They could be paletted, though.

Anyway, a texture in HL would be like this:

Code:
uchar r;
uchar g;
uchar b;
char *data;
Where as in Quake it would be:

Code:
char *data;


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