Re: Work In progress (WIP) #7 -
25-01-2004
I second the vote on the minbots feature, I've been using that on my server for a long time. But bots should only leave the server at the end/beginning of a round; there is nothing more annoying in the world than a bot 10 feet away from rescuing a hostage and then leaving the server because a human joined.
The bots still are very stupid about getting stuck; they have no sense of "humans crouched to go here, so maybe I should try that, too." Vents and holes like the one in the wall by T spawn in assault are bot magnets; they go there and get stuck trying to go through without crouching. Same for the vents in siege, and the bridge there by CT spawn is a bot trap too. They fall off the bridge, then wander around below wallhumping for the rest of the round. For God's sake, please add a sanity check to node connections for navigation: the 5 second rule. If a human ever went from node A to node B in less than 5 seconds without getting fall damage, then the bots can try, too. Otherwise, don't even let them think about trying to go from A to B. And if they've been trying to go from A to B and haven't arrived after 10 seconds, the they need to pick a different freaking destination node. The bots spend way too much time trying to go places that are obviously impossible to go (like through the sewer fence in militia) and never seem to learn that they can't do that.
The bots are still very poor at team goals; CT's have totally forgotten how to rescue hostages. They walk by them and ignore them and don't try to use them about 90% of the time. The only theing CT's do right (sort of) is guard a dropped bomb; they treat it like the contents of Paris Hilton's panties. But they shouldn't stand right on top of it; they need to spread out and form a perimeter around it. Bots need to be just as interested in planting the bomb and defusing it and rescuing hostrages as they are in guarding the dropped bomb.
Something in the bot's vision needs tweaking, they are killing people around corners before they are actually in view. And the parameters in the personality file aren't being used; I have all my bots set to a .25 minimum reaction time and I'm still getting instant headshotted before I can even see the bot that killed me. Kinda annoying, there.
Last edited by A$$A$$IN; 25-01-2004 at 02:15..
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