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Re: HL1 For other platforms?
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Lazy
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Join Date: Jan 2004
Location: Toronto, Ontario, Canada
Default Re: HL1 For other platforms? - 02-09-2005

Ok, so how legal is it to use HL BSP file information contained in bspfile.h?
A lot of code to render this stuff is already in quake3 so making it render a hl bsp shouldn't be too hard if I make 2 seperate code paths for both formats.

I still have to write a tool to extract all the textures from HL wads but the information about the format is near non-existant.
Still have no idea how to handle models though, I could either add a hl model renderer or just write/use a tool to convert them all to md3s.
  
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