Re: HL1 For other platforms? -
02-09-2005
Ok, so how legal is it to use HL BSP file information contained in bspfile.h?
A lot of code to render this stuff is already in quake3 so making it render a hl bsp shouldn't be too hard if I make 2 seperate code paths for both formats.
I still have to write a tool to extract all the textures from HL wads but the information about the format is near non-existant.
Still have no idea how to handle models though, I could either add a hl model renderer or just write/use a tool to convert them all to md3s.
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