Re: HL1 For other platforms? -
01-09-2005
Well that sucks, although it shouldn't be hard to replicate HL's entity behaviour - it may even be better to leave it alone and do it in QuakeC and just upgrade the client.
I'll have to look into that quakeworld engine later on, if it can render hl maps then the client is half way there already.
As far as the legal issues, is it illegal to use the sdk for referencing things like constants?
I can live without it but it would make things so much easier ( thats even if I decide to start it ).
Still, the hardest thing would probably be getting hl mdl support working.
I'll have to go out and buy an opengl book and learn it before touching any quake code.
|