Thread: Progress Thread
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Re: Progress Thread
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stefanhendriks
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Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: Progress Thread - 23-01-2004

BUILD 2093 (released at 01/02/04)
- Fixed, counter-terrorist bots finally stop trying to pick up dropped bomb.
- Fixed, terrorist bots will pick up bomb more often now (fixed invalid traceline causing bots thinking they could not reach the dropped bomb)
- Fixed, counter-terrorist bots will not camp when bomb is planted
- Added, counter-terrorist bots will always search at bombspots.
- Changed, bots are a lot more sensitive to identify 'stuck'.
- Added, when issued an unknown realbot command, a bit more information will be given to give you a clue what valid commands are.
- Added, warnings/errors/notices on file loading, installment, etc. I.e. you will get a console message when RealBot is NOT installed into the correct directory.
- Added, bots getting damaged slow a bit down (based upon skill setting).
- Added, "realbot walkwithknife <amount of seconds>". Override personality settings to disable bots walking with knifes after specified amount of seconds or not. Setting to 0 will mean the bots will never use knife.
- Added, another learning algorithm eliminating troubled connections (= sometimes they go okay, sometimes they are confusing the bots). When the bots have to much trouble , they mark the connections as bad.
- Added, "realbot server (subcommand) (arg)" for more server controlled commands: currently only 'broadcast' commands are added. This means showing information about RealBot and stats.
- Changed, RealBot version is shown every map change and new round. You can disable 'every round' with the server broadcast command.
- Added, when killed by a bot, you will see by who and what skill the bot has. (this can be brought to 'name only' or no information at all using the server broadcast commands).
- Removed, support for 'other mods'. Mostly left overs from very old HPB code.
- Rewritten, goal setting code + path flags determiner (based upon personality values).
- Added "realbot debug print", will show some debug messages.
- Fixed, hostage usage much better.
- Fixed, node editor accuracy (did not always match the other visual data, i.e. editor said "you are on node 1" while issuing 'removeto' command would remove node number 2).

Quote:
New commands:

realbot walkwithknife
realbot debug print
realbot server broadcast version (0=default/1)
realbot server broadcast kills (0=default,1,2)
realbot server broadcast deaths(0=default,1,2)
It is adviced to clean up the RBN and RBX files after upgrading to this WIP. Some new rules are implemented to exclude faulty connections between nodes...


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me

Last edited by stefanhendriks; 01-02-2004 at 22:50.. Reason: updated