Re: Denny, The Ghost, Crapshoot -
31-07-2005
New patch up!
Fixes a few eng plant issues - they should be smarter about selecting objs to blow.
A few fixes to the nade/arty avoidance code
a new action: ACTION_ENGCAMP. This is ONLY for dual obj maps (define a dual obj map in your script). If the map is dual obj (like depot), you can create ACTION_ENGCAMPS, which are special eng only camp actions, that you can position near their teams obj, so they stay in the area to defuse in case someone plants.
The majority of eng bots will always go to plant, it will be only a minority that will decide to use the eng camp.
Place just like you would any other camp action - it is basically just a special camp, that allows the engs to plan their offense/defense better on dual obj maps.
If you do use it, place several, so that the engs are not always in the same place, and aim points to look at while camped are recommended.
NOTE: on a non dual obj maps, engcamps are ignored.
Dum Spiro Spero
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