How to use the CS models skeleton correct in SoW -
20-07-2005
Hi all,
The SoW team have a big problem with the models. So they now use as a base the CS skeleton and the new SoW models are based on the CS models skeleton. The problem is that the new models animation are not displayed correct. All animation names are fixed and the SoW source code use them but again there is a problem. So when is activated the walk or the run animation the model legs don't move. The model is moving forward but the legs don't move. I want to ask do you know a way how to fix that?
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