Realbot loaded, but only spectating when joined. -
20-07-2005
Hi all, first post here.
Problem:
I'm able to get realbot to load and I can add bots to the server with the "realbot add" command, but whatever I do they always end up spectating. They do not join a team after having finished a round as spectators.
Version:
I'm running the latest Steam and HL/CS version as of today on a clean install. I'm using realbot version 3062.
Installation procedure:
I installed a fresh install of steam/HL/CS to the default directory. I then used Whistlers zip-package to install the realbot and metamod files to the counter-strike directory (the version found here: "http://www.geocities.com/yapb_cs/rb.zip")
I then modified my liblist.gam file to read as follows:
-----------------------
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1111"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "addons\metamod\dlls\metamod.dll"
gamedll "dlls\mp.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"
------------------------
I added the "-console 1" to my starting options for the Steam launcher for CS.
liblist.gam was made readonly (this seems to have no effect on my problem though)
Method of starting CS/Realbot:
I start the game through the Steam launcher and choose "new game" to make a listen-server. I choose either de_Italy or de_Dust for testing.
When checking with "meta list" in the console I can see that the realbot plugin is started.
I then use "realbot add 2", or the H-menu system to add a few randowm bots or specific bots, and they show up as spectators.
The problem is that the bots stay as spectators even after a new round starts. I have tried sv_restartround 1 and mp_limitteams 0 without any effect on the problem.
So, does anybody have an idea as to what I'm doing wrong?
Any help would be greatly appreciated as this is for a university project.
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