Quote:
Originally Posted by Denny
Well that all depends really. Does having unconnected nodes laying around take up extra resources?
Besides as you said, they can come in handy later (i actually found uses for them later on), so no big deal really, just be more careful not to hit the Num 0 key Denny. 
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No - the memory for the nodes is created at runtime and is constant. Having a lot of VALID nodes can slow down the pathfinder, but if a node has a flag of -1, its ignored by EVERYTHING.
And yes, the few maps I waypointed, I always found a need for an unused node later.
