Re: Basic FritzBot Map Tools Info -
11-07-2005
Some additional caveats/warnings:
NEVER place 2 dynamite actions on one obj. This can be a pain where its possible to get to the obj from either side to dynamite it, but its a limitation with the event system that makes it hard to handle 2. With 2, theres a chance something will break and the engs won't see the action as being completed. I'm working on a way to add this feature in the future.
Keep the paths looking natural and human like. The bots are able to go anywhere you can - set out the paths so that they can.
EX: if a human would just jump over a pile of small boxes and keep going, let the bot do so as well. Theres no need to path around the boxes. FritzBot isn't as confused as many other bots are by varied terrain.
Anytime you have a door or a hallway, put a node in the center of that door or small hallway with a radius thats a bit smaller than the door/hallway. For a door, its best to have 2 nodes, one on either side of the node in the center of door, with smaller than normal radii (say 45 or so). This helps the bot a LOT with finding out just how large the door is and where it goes.
When you make a "_bots.cfg" file to go along with your path file, remember to use a LEAST a couple "addbot" cmds in there, with no bot names. The addbot cmd by itself, will add a random bot, on whatever team needs it. Its also smart enough to balance the classes to on whatever team it adds the bot to.
This way, you are guarenteed that the teams will be even when someone plays your map - no matter what team they join. Look at the cfg included with BEACH for an example.
Dum Spiro Spero
Last edited by Maleficus; 12-07-2005 at 12:28..
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