View Single Post
Re: Hi, thanks and help!
Old
  (#10)
mfrx
Member
 
Status: Offline
Posts: 13
Join Date: Jun 2005
Default Re: Hi, thanks and help! - 02-07-2005

Sleep followed by lots of coffee is good

I found v.weaponanim to be unrealiable (prehaps due to timing differences between the bot.dll and the engine?)

So I re-read botman's readme a few more times and now it makes sense

I've hooked the pfnSetModel func and then check to see what type of model is assigned, then wait until that edict has an owner, then see if it is a bot - thus I can update its time-till-fire.

This may not be the best way to do things but it does work

Thanks again

EDIT: Now everything is working unless the previous weapon was a shotgun or super-shotgun because no model seems to be assigned Does anyone know how bullets are dealt with by the engine - or can you point me to how/where I can find out?

Last edited by mfrx; 02-07-2005 at 01:43..
  
Reply With Quote