Quote:
Originally Posted by MarD
Heyyo,
KWo, we have epodbot currently able to load metamod dude. If metamod's installed in the default directories, yeah, epodbot should load it.
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What the hell You are talking about? Why bot.dll should load metamod? If want to use metamod and bot.dll (not being a mm plugin) You, guys, 've need to load metamod from liblist.gam and then as localinfo use mm_gamedll "bot\bot.dll". That's how I've been always using metamod and old PODBOT2.5. I don't see the reason why bot.dll should load metamod.