Re: Custom Interfaces -
08-06-2005
You can however "simulate" the footstep sounds yourself, by dispatching the right sound to the bot's ears every n milliseconds, depending on the type of surface the player is walking on (use a trace for this). kind of what I'm doing with RACC.
Identically, gunshot sounds can be emulated when a decrease of ammo is detected that is combined with a player's press of the attack button.
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