View Single Post
quick angle question.
Old
  (#1)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default quick angle question. - 01-06-2005

Ho

I've been hacking around the HL2 SDK and I'm sorta noticing something weird.

In HL1, adding positive values to the pitch angle (vertical) would make a player look up.
In HL2, adding positive values to the pitch angle (vertical) would make a player look down.

I noticed that because I use my own VecToAngles and reciprocal, and I've been finding that my FOV check function doesn't work, unless I revert the pitch.

Anybody to confirm this ?



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote