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Re: HL2 plugin Weapon support
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DrEvil
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Default Re: HL2 plugin Weapon support - 29-05-2005

I suppose mods COULD make changes to baseentity, though IMO it is stupid to do so. Fortress Forever is far along with their coding and hasn't touched it. A good programmer should implement new functionality in their own mod specific sub classes.

Anyways, the reason I brought up access to CBaseEntity, and therefore CGlobalEntityList, is that there is functionality built into there that would be nice to have access to, like being able to get the position/velocity/orientation of any arbitrary entity, kinda like #3. Do you know of a way to get this info about non-player entities?

One of the major problems other than lack of access to weapon/ammo data is being limited to getting info about anything other than players. In a prop filled environment it is necessary to get this info about other entities too in order to make a smarter bot.

Thanks for the info for point 6.


Omni-bot AI framework
http://www.omni-bot.com

Foxbot - for Team Fortress Classic
http://www.foxbot.net



Last edited by DrEvil; 29-05-2005 at 17:20..
  
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