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Re: Trace nav - picking route based on distance?
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Pierre-Marie Baty
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Default Re: Trace nav - picking route based on distance? - 28-05-2005

If your problem is how to autowaypoint cleanly, I'd advise you to use player motion tracking, and a traceline navigation like in the earliest RACCs.

But if your problem is ALSO pathfinding, instead of marking special waypoints as "dead ends" why wouldn't you just use one of the standard pathfinding algorithms such as A* ?



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