Re: Trace nav - picking route based on distance? -
28-05-2005
If your problem is how to autowaypoint cleanly, I'd advise you to use player motion tracking, and a traceline navigation like in the earliest RACCs.
But if your problem is ALSO pathfinding, instead of marking special waypoints as "dead ends" why wouldn't you just use one of the standard pathfinding algorithms such as A* ?
RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
|