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Re: Trace nav - picking route based on distance?
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koraX
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Default Re: Trace nav - picking route based on distance? - 28-05-2005

well instead of firing from head, chest and knees, fire tracehull.

Problem with this is that if angles between traces are big, it may skip some important entry (doorways in de_dust2, de_aztec ...).

Also one of earlier racc is doing that, it is firing tracelines ang goes in the direction of longest traceline.

also there are problems with slopes, stairs, pits...


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Last edited by koraX; 28-05-2005 at 12:04..
  
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