Quote:
Originally Posted by Pierre-Marie Baty
No, that's because you don't tie all the functions in pEngFuncsFromEngine
The engine interface and the game DLL interface have changed A LOT since the date when POD-bot was released.
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that isn't necessary, as if you don't tie one function in pengFuncsFromEngine, the "original" address of a engine function (passed from engine to the bot dll) will just be passed to the game dll.
I only tied 2-3 functions in the Realbot 1.0 fix, and it also works well and doesn't crash.