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Re: Detecting fall damage in a safe way?
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Pierre-Marie Baty
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Default Re: Detecting fall damage in a safe way? - 21-01-2004

WHOA, I stand corrected. Indeed. Here's a bug. A lovely bug man !!

Well I suppose we'll need to add another check
Code:
// pseudocode
IF ((the bot WAS falling fast enough to get some damage)
	AND (the bot JUST received damage from worldspawn))
   THEN it's a dangerous fall
Thanks a lot !!!



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