View Single Post
Re: Detecting fall damage in a safe way?
Old
  (#11)
A$$A$$IN
Guest
 
Status:
Posts: n/a
Default Re: Detecting fall damage in a safe way? - 21-01-2004

One quick question, if you base damage estimate solely on fall speed, then won't the bot fear jumping long distances into water, like the bridge in de_aztec? Falling into water doesn't hurt like falling on to a solid surface. Or am I just being a pain in the butt?
  
Reply With Quote