Quote:
Originally Posted by Pierre-Marie Baty
@stefan and asp, I was talking of my bot before Amsterdam ; back then I was not using anything waypoint related (waypoints, navmesh, BSP stuff). The navigation was exclusively based on tracelines (FOV scan), and the bot could navigate de_dust and de_dust2 almost as well as the best bots at the moment. But yeah, right now the BSP stuff I'm making is totally waypoint related. It's been a big switch since Tub showed us that.
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We should just for fun retry that one time... I think its not impossible to do it via that way. Using some sort of memory system.... so it will probably become some sort of waypointed, yet unwaypointed, navigation system. (since you do not rely on waypoints to create paths entirely... if you get what i mean)