Re: *BUGBUGBUG* affects all HL bots!!! -
20-01-2004
The only quick and dirty fix I can think of would be to record the time at which the bot *started* strafing, and the current time, and compute the difference of both, and apply a filtering function to the maxspeed... which function we'd have to figure out ourselves, and which would obviously be not the same at all than the one players use. I'll try to do that (sampling player's strafe speed first to get an idea of the filtering function) and see what I can get.
RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
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