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Re: Simplest way to use Bots to test a CS map
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Redtail
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Posts: 3
Join Date: Apr 2005
Default Re: Simplest way to use Bots to test a CS map - 28-04-2005

Thanks guys.

I have been playing a bit with PodBot, but got a bit sidetracked with models after asking about using barrels.

Rudd at LD50 had some suggestions for barrels using models.

Thanks for offer to waypoint and play test Gismo.

FYI: I consider my map a "learner" map, but have been playing it with my son. Goal of this map is:
1) Learn how to do things the right way. I don't want to develop bad habits.
2) Create a map that allows for diverse play (i.e. close combat, sniping, stealth, team strategy for objective achievement all in one.

So I am not too concerned right now about having my textures all looking pretty, because this may just be a throw away map anyways.

Next steps:
Add Models - prob. just some barrels
Do some waypointing for OR just have Gis the expert do for me?
Play map some more
Check back with you guys about some play testing.

Thanks Redtail

Oh and PM you can move to mapping if you want. Thanks for telling about Soulfather. I think I will try to do as much on my own and save the tough stuff for bugging the experienced guys.

Last edited by Redtail; 28-04-2005 at 12:30..
  
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