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Re: not correct detection by bots chicken as a friend/enemy
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Pierre-Marie Baty
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Default Re: not correct detection by bots chicken as a friend/enemy - 27-04-2005

Well, let's synthetize then:

1. Fun plugins add extra teams to CS by hacking the private data
2. the CZ bot detects teams correctly (doesn't it?)
3. all the CZ bot uses is the private data
4. Hence, the first reliable way that comes to my mind for ALL CS bots to get ahold of the team is by hacking the private data.

Now, IF the fact of hacking the private data to add extra teams (what fun plugins do) also triggers the emission of TeamInfo network messages with new team names and IDs, THEN instead of letting the bots hack the private data, have them store the players' teams based on this message, since this is a cleaner, and more robust method: when the game DLL will be updated, all hell won't break loose.



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