Thread: podbot notices.
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Re: podbot notices.
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sPlOrYgOn
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Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: podbot notices. - 27-04-2005

1 - Let me figure out a better way of choosing where to aim while running from an enemy
2 - Well when the bots are just walking around they'll look at dangerous spots.. but dangerous spots can only be denoted by waypoints and sometimes the waypoint isn't at a good place to make the bot look like it's looking around.
3 - Well POD-Bots do hear "gunshots", but it's actually simulating sound coming from the position of some player running the +attack command, so they also hear you "firing" a nade if you hold it in your hand. They can't seem to listen to gunshots from a distance though..
4 - I guess what PMB said sounds good..9_9
5 - Yea, I've noticed this one too.. I've caused them to have extremely high danger values in almost all but one route to a bombsite and that route is very very long. they run up next to the bombsite but don't go to it and run all the way around to get on to the long route and try to defuse but obviously never make it even if all the T's are dead.
6 - What you said was kind of confusing.. well from what I can interpret. POD-Bots picking up things and defusing a bomb are the same. POD-Bots "pick-up" a planted bomb. They want to get on top of it, but another reason is they don't "see" it sometimes.. if the bomb is a little more than halfway into the box sometimes the traceline will keep hitting the box instead of the bomb and the bots are running around in circles looking for the bomb when it is in plain site.
7 - Sounds like a lot of math thats not in my brains
8 - Yea.. what they said.. it can be disabled in botweapons.cfg
  
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