Re: HL2DM bots... -
24-04-2005
i've been looking into the 'example' bots that valve provided with the SDK, seems very crude..
*Bot runs forward*
*Bot hits wall*
*Bot turns*
*Repeat*
a HL2DM bot may be a long way off because of this, i wouldn't mind having the Counter-Strike bots as an example of creating a nav mesh, even something simplistic, that will get bots running around..
Looks like its waypoint city for developers again though :/
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