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Re: Waypointers: what do you want?
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Denny
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Default Re: Waypointers: what do you want? - 20-04-2005

Pretty much anything i mentioned before. Judging by your responses i think you know what to include and what not to so i'll leave it up to you. Just try to think on a wide scope, i mean there's alot of stuff you can put in a script to help simplify and specify things that can be done.

If you look at the document i posted before, you'll already know what i'm looking for, of course some of the stuff i suggested can be script exclusive instead of in-game waypointing and vice versa. I liked the idea of what you suggested about introducing different types of gameplay using script files.

In other words, you could put everything in the script and just have the plain ol waypoints editable in game, i mean as long as the script wasn't confusing and was fairly easy to add/remove stuff i'm game for anything.

And yes, what you suggested sounds alright to me.


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