Re: *BUGBUGBUG* affects all HL bots!!! -
19-01-2004
The problem is that I need it quite badly for my BotWalkPath() function... because my bots *do* press the strafe keys almost all the time when wandering around, they don't just have their pEdict->v.angles face the destination waypoint and their pEdict->v.v_angle facing elsewhere, I forbidden that because it was not human-like ; instead the bots zigzag and strafe like humans when walking their path, but when it comes to tight paths the bots need to make slight corrections to their trajectory, and not completely jump out of the path (and eventually fall down the ledge they were walking) each time they try to strafe a bit. Having this fixed would help a lot.
RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
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