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Waypointers: what do you want?
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Maleficus
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Default Waypointers: what do you want? - 19-04-2005

OK, this is for the guys that are planning on helping with the path system.

I'm creating the script system right now, but I want some ideas as to what you guys want to see and be able to use.

What you can do so far in the scripts:

1. You can connect/disconnect nodes.

2. You can tell bots to switch to a class or weapon. I will make it where you can be pretty specifc with these cmds.

3. You can open up nodes to one team or another.

But what else?

Remember - the actions themselves will do things like tell the bots where a good place to camp is - you don't need the script for that. The script system is basically a housekeeping function, that will change the dynamics of the bots team/weapon/available paths/goals/etc as the map goals change.

So what do you guys think you'll need to make this really work on all of the RtCW maps? Can you think of any specifc case that might need something special?


ALSO: what do you guys think about my original idea of making it where only certain bots will respond to a cmd to change weapon/class? The thing is, this will be defined in the bots own file (along with its name, weapon, etc), so if you picked bots that always stayed with the same class/weapon, the script would have no effect.

Do you think I should just grab a certain percentage? Maybe if you issue the cmd to go ENG, 20% of the team randomly follows that?


Dum Spiro Spero


  
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