Stripper2 woes: game_zone_player and bounding boxes -
15-04-2005
I've been trying all day to get stripper2 to add in a game_zone_player that doesn't crash my HL when I load the map.
I'm basically copy/pasting the entities from the .ent file ripent exports from the map sgsd (shotgun squaredance) to add king of the hill style play to another map. I've made appropriate modifications, like using slashes to separate keys/values instead of having them in quotes.
Everything works, except that bbox_min and bbox_max apparently don't. Beyond that, the attempted bounding box seems to be the cause of the crashes, as when I remove those keys and add in "model/*32" instead, the map runs fine, but I have no duplicate brush that I can see (it may be that it's invisible, I'll check later), and it's not really useful for defining a "hill" for king of the hill play, anyway - all I can do with that is have the level give out negative points to everyone everywhere (so the entities themselves work, at least).
I'd probably just have scrapped the idea by now except that game_zone_player isn't any different from a trigger_teleport, from what I can tell. They're both entities that require a brush (bounding box), and botman's example .cfg for crossfire has a teleport in it, using a bounding box, not a model/*## entry. I just tested crossfire, and the teleport does work, so now I'm stuck wondering what's different about the game_zone_player entity?
Both brushes only define an area for use by the trigger... neither's supposed to be solid... I can't imagine why the bounding box wouldn't work.
If anyone knows how to circumvent/deal with this (or if it simply isn't possible), your help would be much appreciated.
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